Umbra

Nib's story / Chapter 2 of 8 · 69 min read

Chapter Two: The Market Ward

In this chapter
← Chapter One: The MortuaryChapter Three: The Stair Over the Mapmaker's →

Ragpicker's Square

A plaza of mud, rag-picker stalls and leaning tenements spreads out under a sky that is no sky at all. Above the rooftops the city curves up on every side, rising like the inside of a great wheel, banded in haze. This is Sigil, the City of Doors, a whole world folded into a ring.

The climb is a cargo winch, a swaying chain-basket and the long, wet throat of the chute, and then light. Despite Pell's warning, all three of them stare. Somewhere below that impossible horizon, they were cargo.

The Gilded Tally

The Market Ward is everything Pell promised: a canyon of counting-houses and stalls, a thousand deals a minute, and no one looking twice at three battered strangers. The Gilded Tally announces itself with a sign of a brass quill over a ledger, a narrow marble front wedged between a money-changer and a pawnshop. Inside is a long counter and a queue of runners with sealed pouches. Clerks weigh coin and write in exactly the clipped money-hand from the pages. A clerk looks up from the counter. "Next. Deposit, withdrawal, or inquiry?"

Round 10. Nib keeps to quiet strangers. He glances at Kestrel and Mara, and they hang back a few steps by the door to watch the queue and the runners while he steps up to the counter alone, pouchless and polite, with Pell's pass-mark hidden in his sleeve. "An inquiry, please." To the clerk, mildly: "A friend of mine is holding a paper bearing your house's brass quill and a counter-sigil, and is unsure it is genuine. How does one go about having a receipt of the Tally verified, and who is permitted to ask?" He says nothing of triangles, the Mortuary or the eleventh bell, and while the clerk answers he tries to read him, and the ledgers behind him, for the clipped money-hand he saw on the pages. Kestrel, a few steps back by the door with Mara, keeps her eyes on the queue and the runners rather than on the clerk's face. The clerk's answer is polite, practiced and absolute. "Verification is done in person, with the document in hand and the account's token or passphrase. Only the depositor, a named beneficiary, or a bearer of the account's token may inquire into an account. To anyone else, the Tally neither confirms nor denies. Discretion IS the service, sir." A beat. "For five gold, however, the house will authenticate a DOCUMENT: paper, seal, and hand certified genuine Tally work, without any word about the account behind it. Many find that sufficient." Nib reads the clerk while he talks and finds nothing; the man's face is a trained ledger, and Nib's own awareness of the letter in his pocket muddies the water. (Insight 2 + 3 = 5: nothing.) Kestrel, watching the room, notes the front door behind them, a curtained arch behind the counter, and a side stair with a house guard posted: two tallymen with cudgels, bored. At the back counter a senior proctor's head came up once at the word "verify," then went back to his books. The money-hand is everywhere and nowhere, a trained house style written identically by half a dozen clerks, so no single hand stands out. (Perception 13.) The clerk waits, pen poised. "Shall I book the authentication, sir? Five gold."

Round 11. Nib considers it for a breath, glances back at Kestrel and Mara by the door, and nods. "Yes, thank you. Authenticate the document, please. Five gold." He counts five gold pieces onto the counter and holds up his folded letter, still sealed by its folds, keeping it in his own hand across the counter. "The paper and the mark of the seal that was once on it, only. It is not to be opened, and I will not give a name. If it cannot be examined unopened, I will take my coin back and leave." The clerk never asks him to let go. A lens, a lamp, a careful minute over the paper and the pale scar along its fold, and then the clerk beckons the senior proctor, who comes with his own lens and a small brass-capped vial. They compare and confer in murmurs, scraping nothing and opening nothing. Then the proctor writes a certificate in the house's clipped money-hand, stamps it with the brass quill and reads it aloud in a flat professional voice. "Paper: Market Ward bond-stock, consistent with house issue, the same family of stock this house cuts for its receipts, though not exclusive to it. Seal residue: brass-flecked wax. Certified: this is the Gilded Tally's OWN house sealing wax. Script: none present." He slides the certificate across. "Whoever sealed that letter, sir, sealed it with this house's wax. What was under the seal, the house cannot say." (Nib pays 5 gp; 10 gp left.) Kestrel, from the door, watches the tallymen by the stair drift two steps nearer the counter when the vial comes out. After the stamping, the proctor jots a small note on a slip, folds it once and passes it to a runner, who leaves through the curtained arch. (Perception 15.) The house sells discretion, but a stranger authenticating the house's own wax is, itself, information. The clerk is already looking past Nib to the queue. "Next."

A Dry Fountain

A quiet courtyard off the edge of the Ward, with a dry fountain and no windows overlooking it.

Round 12. Nib tucks the certificate and the unopened letter into his robe, nods politely to the clerk and proctor, "Thank you, that is all I needed," and walks from the counter without hurry, not looking back. At the door, low and calm, to Kestrel and Mara: "We should not linger here. The house sealed my letter with its own wax, and the proctor sent for someone. Please tell me what you saw as we walk." He asks Mara, who knows how to move through a city unseen, to choose a roundabout way out of the Ward, and Kestrel to walk close behind them. Kestrel falls in at the rear, shield on her arm, and tells him quietly what she saw. "I saw it too. When the vial came out, the tallymen by the stair drifted two steps nearer the counter. After the stamping, the proctor folded a small note and passed it to a runner, who left through the curtained arch behind the counter. Someone in this house now knows the question was asked." They go by side arcades, a cut under a cloth-merchant's awning and a stair that doubles back, Mara's instinct choosing every turn, and Kestrel keeps rear watch the whole way. (Perception 18: nobody follows.) The runner went somewhere, but not after them, not yet. At the dry fountain Nib takes out the folded letter and opens it. Inside is one page of the same bond-stock and two hands. The first is a cramped, careful scholar's script, and Nib stops breathing, because it is his. He remembers writing it: a lamp, a rented desk, the decision to spend coin he did not have. It is a draft of a letter to the Gilded Tally, commissioning them to broker one question to whoever holds the brass triangle's standing order. "What is being collected, and for whom, and what does the collector want with the living?" Below it, in the Tally's clipped money-hand, four lines only: "Received and sealed. Your fee accepted. The answer travels by the usual route; it arrives with the next collection, at the eleventh bell. Present this page." The letter he could not open was his own question, and the Tally's answer is coming through the drop tonight. The page in his hand is the claim ticket.

Round 13. Nib sits down heavily on the rim of the fountain with the page in shaking hands and for a moment says nothing. Then, quietly: "The hand at the top is mine. I remember writing it, a lamp and a rented desk and coin I did not have. I do not remember what I hoped to learn, or why I never broke the seal. But it seems the answer comes to the drop off Ragpicker's Square tonight, and this page is the claim ticket." He holds it out for them both to read. "I would not walk into that blind, and I would not walk in alone. May we go and look at the place well before the bell, find somewhere to watch it from, and decide together whether I present this at all?" He says plainly that he is afraid, but that he wants to know. Kestrel answers, shield on her arm. "Yes. We go and look first, well before the bell, and we decide together whether that page is ever presented. I will not walk you into that drop blind, and I will not let you walk in alone." The page, she adds, stays in his hand, and Mara should pick the route, since she knows these streets. They go the roundabout way, Mara choosing the turns, Kestrel at the rear and Nib between them with the page against his heart.

The Drop

The Square at this hour is itself: rag-pickers striking their stalls, mud, cookfire smoke, and the Mortuary's black bulk shouldering over the rooftops. Against its northeast wall, down a narrow court, is the thing you came to see.

Round 14. The drop is a loading grate set into the Mortuary's upper wall, iron-barred and big enough for a handcart's cargo, with a worn stone ramp where a hundred carts have stood. The chute they climbed that afternoon runs down from it. A cart could come and go in minutes and no one would look twice; the Mortuary takes deliveries at all hours. The court offers four vantages: a tenement stoop across the way, close, exposed and with the best view of the grate; a rag-stall awning twenty paces up the Square, with cover and a partial view; a low roof reachable by a drainpipe, with a full view but slow to leave; and the shadow of the Mortuary wall itself, closest and blind to the Square. Nib studies the court and speaks low. "If you agree, I would watch from the rag-stall awning, with cover and a partial view and an easy way out. Mara, you can judge whether the drainpipe roof is worth it for the full view; it looks slow to leave in a hurry, so only if you are sure. Kestrel beside me under the awning. And I would not stand at the grate, or on the stoop, until we have seen who comes." Two hours early, he quietly casts Mage Armor on himself so it will still hold at the bell. Kestrel moves to the awning, shield on her arm and longsword sheathed but ready. "I'll hold here, under the awning, and keep watch on the court and the Square. I won't go to the grate alone and I won't stir anything before the bell. This is only watching." Mara takes no position of her own and stays close by the awning. Time slows. A pair of Dustman wardens makes one more round, lamplight sliding over the court's mouth, and moves on. Then the eleventh bell counts out across the city, and as the last stroke fades, wheels sound. A handcart turns into the court, pulled by two big silent figures in gray. Behind it walks a third, hooded against the damp, a brass triangle pinned at the throat, gray eyes under the hood and the sharp smell of vinegar on the air. The cart's cargo is three shapes under waxed canvas, rope-bound, and as a porter sets the shafts down one of the shapes moves, a slow, drugged stir and a muffled sound. The collection is people. From within the Mortuary, iron groans as the grate begins to rise. At the collector's belt, beside a brass seal-stamp, hangs a waxed leather pouch tied with house cord.

DM Ruling. Nib's Mage Armor holds, AC 14, with hours to run. His spell slots stand at 1 first-level and 2 second-level; the platform's counter cannot store his Arcane Recovery from the rest, so the table record governs.

Round 15. Nib breathes in sharply at the sight of the stirring shapes and whispers under the awning, "Those are living people, and the grate is already rising. I will go out with the page and claim what I paid for, and ask the collector about them in front of the whole court. While he looks at me, I would be grateful if you could get to the cart and free them. If he turns on me, I will step back toward you, and I will not stand within his reach." Kestrel steps out beside him. "Yes. I will not let you stand before him alone. You keep the page in your hand; it is yours to present, not mine. I will stay at your side, between you and the porters, so you can step back to us if he turns on you." Nib walks out into the lamplight with the page held high, stopping thirty feet from the cart, his reaction ready for Shield. In a clear, steady voice: "I am the one who wrote this. Present this page. I have come for my answer. And before it passes my hands, who are those three, and where are they going?" The collector does not startle. He raises one gray-gloved hand and the porters stop like statues. Something crosses his still face that is not surprise. Recognition. "The dawn collection. You walked. That is the Mortuary's grief, not mine. You were delivered alive and whole, as contracted." A pause. "As were they." He takes the page at arm's length, checks it against a cord-bound list from his pouch, and draws out a sealed packet, thin, waxed leather, house cord, the Tally's brass quill pressed in the wax. "The page is genuine. Your answer, as contracted and paid for." He lets go the moment Nib takes it. To Nib's second question he gives the first thing like an emotion the man has shown, a thin, professional pity. "Not yours. Settled in advance, like you were. Ask the house what your fee bought; it bought one answer, and you are holding it." The porters lift the shafts, the grate stands open, and one of the canvas shapes stirs again, closer now. Kestrel can see it plainly: cutting them free now, in front of two porters and their master, would be a fight under the Mortuary's lamps with wardens a bell's echo away.

DM Ruling. The "that would be a fight" assessment covers one specific move: cutting the captives free in the open, in front of the porters and the collector. It is not the only door. Talking, buying or bargaining, deception, a distraction, calling the wardens' attention to the cargo, following the cart or the pouch, or using the packet or the pass-mark will each be played on its merits, and an NPC's threats are what he would do, not a script. The scene holds for the players' choice. The warden at the grate is checking the manifest line by line and the porters unload one shape at a time.

Round 16. Nib tucks the packet unopened inside his robe. "Thank you. I will not trouble you for the answer." He does not accuse the collector and does not step toward the cart. Instead he turns to the warden checking the manifest at the open grate and holds up Brother Pell's wax pass-mark, his voice clear and meant for the whole court. "Warden, a moment, please. Brother Pell of the House of Dust sent us up with this. By the House's own rule the intake takes the dead. Before you stamp that cargo, will you please check it for breath? At least one of those shapes is speaking. Brother Pell has this tenday's ledger and will want to know before anything goes down the chute." Kestrel steps forward with him, keeping herself between Nib and the porters, and speaks plainly to the warden. "Warden, hear him. By the House's own rule the intake takes the dead, and at least one of those shapes spoke. Check them for breath before you stamp that manifest. If they live, they do not go down the chute tonight." The warden takes the pass-mark, looks at the wax, looks at Nib and at the cart. He does not need persuading; he needs five seconds. (No roll: the evidence checks itself.) He pulls back the canvas and puts two fingers to the nearest throat, then the second, then the third, and stands up slowly, his voice gone hard. "All three breathing. Drugged, by the smell. The House takes the DEAD. This intake is REFUSED." The collector begins, "A misunderstanding of the consignment-" and the warden puts a whistle to his lips and blows three short blasts. Boots answer from inside the grate, two more wardens at a run and a fourth going back in with a message for the lower floors, for Pell. The collector weighs his two porters, four wardens and the House's doorway in one cold moment and chooses the professional's exit from a bad position. He raises both hands. "I am a bonded carrier of the Gilded Tally, operating on settled contracts. This detention will be answered by my house." He does not resist. The wardens cut the ropes, three captives, two men and a woman, slack and mumbling, alive, and carry them inside on litters to the chirurgeon. Nib thanks the warden warmly and asks that the cart and the collector be kept as they are until Brother Pell arrives. (Rescue without bloodshed: 225 XP each. Party at 1,491 XP.)

The Chirurgery

The chirurgeon's room goes quiet the way a room does when everyone in it is listening to something they cannot hear.

Round 17. Kestrel follows the litters a short way inside and kneels beside the nearest captive, the woman, laying one hand on her and speaking low so as not to startle her. "You are safe. You are in the House of Dust, and no one will take you down the chute tonight. Rest." The gift does not answer, but the chirurgeon's care does its slower work: the drug is wearing off on its own, and the woman is surfacing toward real wakefulness. Meanwhile Nib draws the sealed packet from his robe without breaking it and casts Detect Magic on it as a ritual, taking the ten extra minutes and spending no slot. Nothing. No aura on the paper, the cord or the wax; no trap, no spell, no sending-stone whisper. Whatever the Tally sold him, it is only paper. Pell arrives at a near run, robe thrown over his nightshirt, and takes in the court: the refused cart, the cut ropes, the detained carrier, three litters. "You stopped a collection at my grate," he says, and for once the dry voice is not dry. "The House owes you twice over. He" (a look at the side room) "will answer questions. But first I think there is something you have been carrying all night." With Kestrel beside him, Mara near and Pell watching, Nib breaks the Tally's wax and opens the packet. One page, the clipped money-hand, terse as a bill of sale. "Your question was put to the holder of the brass triangle's standing order. The holder answers, conveyed WITHOUT WARRANTY: the collections are the living who will not be missed, delivered breathing and MEMORY-SPENT. The patron pays in old coin through a solicitor of the Clerk's Ward, who signs with an open eye. What the patron wants with them, the holder does not ask. The Tally conveys; it does not verify. Further questions, further fees." Memory-spent. They are all three holding pieces of lives they cannot remember, and now they know the forgetting was not an accident of their collection. It was part of the purchase.

DM Ruling. Kestrel's Lay on Hands pool is spent. She gave the whole pool to Mara in the chute-room fight, and a short rest does not restore it. The platform's counter still reads 15/15, but the table record (0/15 until a long rest) governs.

Round 18. Nib reads the page a second time, quietly, and is silent a long moment before he trusts his voice. He hands it to Pell and offers to let the House copy it, keeping the original. "Brother Pell, it says the collections are people who will not be missed, delivered breathing and memory-spent. Spent on purpose, as part of the sale. That is what happened to the three of us, and I think it has happened to the three on those litters." He asks three things of the House: that the woman, the two men and the dawn scribe be kept under the chirurgeon's care and a warden's eye, that he and Kestrel may question the collector before a warden, and that they may sit with the woman before anyone questions her when she wakes. "I know a little of how she will feel." Kestrel stands at his shoulder. "Brother Pell, I stand behind everything Nib has asked. The woman is surfacing, and I ask to sit with her when she wakes, before any questioning, so she wakes to a friend and not a stranger's questions. And when you question the collector, I will stand at Nib's shoulder as witness, under my oath, and I will remember it true." Pell reads the page twice and answers all three at once. "The chirurgery gets a warden at the door tonight, and the scribe moves to guest quarters under the House's eye. You may question the carrier with a warden present; he is ours to keep until the House says otherwise. And yes, when she wakes, she wakes to you, not to me." The collector, seated in the side room, unbound, a warden at the door, answers like a man emptying pockets he does not mind turning out. (No rolls: he gives what costs him nothing and stops where his bond begins.) The solicitor: "I have never seen the patron, and neither has my house. The order comes through a brassplate solicitor in the Clerk's Ward. The seal is an open eye, the office is on Seer's Row, up the stair over a mapmaker's. The coin is always old, always exact." The finders are scouts, street people paid a finder's fee per head for the ones nobody will ask after. "I never learn their names; the solicitor pays them, not me." The spending: "I deliver them breathing. What is spent, and how, happens after my contract ends." There he stops, flat and final. The patron's name he does not know, and the bond's terms he will not break. "My house will answer this detention with coin and paper, Herald Brother. Nothing about tonight required blood." In the chirurgery the woman wakes by degrees with Kestrel's face the first thing she sees, a kind face and a steady voice: safe, House of Dust, no chute tonight. Her name is Bria, a laundry-worker from the Hive with no family that asks after her. What she remembers comes in shards and stops where it hurts: a printed notice, work for those who want to leave a life behind; a kind voice that said her debts could be lifted; a cup of something sweet. Then the cart. She presses her knuckles to her eyes. "My mother's face. I can't. It was there yesterday. Why can't I see my mother's face?" The spending, it seems, does not wait for the sale to finish.

Round 19. Nib sits on the other side of Bria's litter from Kestrel, small and gentle, not crowding her. "Bria, my name is Nib. I woke up without most of my memory too, a few days ago, in this same house. I will not question you. But some of it does come back, in pieces. I remembered writing a letter only this evening, and it came whole, like a lamp being lit. May I do one small thing, with your leave? I can cast a quiet spell, no pain, no touch, that shows only whether magic is laid on a person and what kind. It might tell us whether the forgetting was a drug or something else, and how to mend it. If you would rather I did not, I will not." Bria looks from Kestrel's steady face to the small gnome asking her leave, and nods once, gripping the blanket. Nib casts Detect Magic as a ritual, no slot, and the world comes into the spell's focus. Bria glimmers. A faint aura lies on her, thin as breath on glass: Enchantment, and it is not still. It moves the way ink moves in water, slow threads drawing off her and going somewhere he cannot see. The forgetting is not the drug; the drug only kept her quiet for the road. This is a working, and it is still working. And because of the spell's reach he sees the rest: Kestrel, kneeling at the litter, carries the same aura, long spent, a watermark, a stain where ink once was. When he turns the focus on himself, it is there too. All three of them were spent the same way. What is happening to Bria now happened to them, and finished. He ends the ritual gently and tells them all of it, plainly. The chirurgeon, asked about the drug, names a press-ganger's syrup, sweet and cheap, "sailor's mercy" on the docks. It sedates, it does not erase. The two men will sleep it off by morning. She has no physic for the other thing and has never seen its like. A drug can be slept off. A working like this has to be stopped, or what was taken has to be got back, and the spending of Bria is still happening, thread by slow thread, while they stand there.

Round 20. Nib closes his eyes a moment and steadies himself. "I am sorry. It is a working, and it is still taking from you, but it is going somewhere, and what goes somewhere can be followed." With Bria's leave he casts Detect Magic again as a ritual and studies the threads. (Arcana 13 + 6 = 19 vs DC 14: success.) Each thread drifts from Bria the way smoke drifts from a banked coal, slow enough that one takes long minutes to cross his sight, steady as a siphon. Whatever was built to do this was built to run, not to finish. They do not thin as they go. Spell-leak frays; this does not. The threads hold together to the edge of the spell's reach and are gone, so they are not leaking. They are being received. Every one of them leans the same way, rising off her and bending up-street, out of the Hive, toward the Clerk's Ward side of the city. He fixes the line against the doorframe and the window-bar, a bearing to a street, not a door. Pell produces what the House has, a grease-marked collection-rounds map of the Hive, streets drawn for corpse-carts and not scholars. The bearing laid across it runs out of the Hive's warren toward the Clerk's Ward border, and the direction of Seer's Row is consistent with it, no more. Sigil's bent streets laugh at straight lines. Then Kestrel kneels and lays her open hand on Bria's shoulder and prays. "Hold. Whatever is reaching for you, it does not take you while I am here." The ward settles, the way a door closing settles a drafty room: Protection from Evil and Good, whole and true, ten minutes of it. Nib, still inside his ritual, watches the threads. They do not ease. They do not so much as tremble. The ward is a fence built for wolves, and this is wind. Whatever is drawing on Bria is not the touch of an aberration, or a fey, or a fiend, or any dead thing, because the prayer closes every one of those doors and the working walks through none of them. It simply continues, thread by patient thread. That is a list of what it is not. Bria knows only that a knight is kneeling beside her and a small gnome is watching over her, and for a little while she is not being brave alone. Her grip on the blanket loosens.

DM Ruling. The engine blocked Kestrel's cast ("armor you are not proficient with") because the platform sheet stores an empty armor-proficiency list. The standing table ruling is that her approved paladin training (all armor, shields) governs, and the cast proceeds. Kestrel has 2 of 3 first-level slots left. What the party learned: direction (toward the Clerk's Ward side, consistent with Seer's Row but not precise), pace (slow, built to run), delivery (received, not leaked), and one elimination (not the influence of the listed creature types). What they did not learn: destination, mechanism, or whether it can be stopped or undone.

Round 21. Nib ends his ritual and thanks Kestrel for her prayer and for staying with Bria. "It is not a leak. The threads are being received, slowly and steadily, from the Hive toward the Clerk's Ward side. That fits Seer's Row, but no more than fits. It also is not any creature that Kestrel's ward closes against. So it is a working, made to run, and we have to find who is receiving it." He asks Pell for two wardens beside Bria and whether the House knows the open-eye solicitor or the mapmaker whose stair leads up to the office. "We would go to Seer's Row as customers at the mapmaker's shop, quietly, and not break any door." Kestrel, still kneeling, answers. "Yes. When the ward has run its course and she is sleeping safe, we go to Seer's Row as customers, quietly, and break no doors. I will walk beside you and keep rear watch." Mara studies Pell's map with Nib. "I'll look at the stair. First I want a way back down that doesn't depend on the same door." She asks Pell to point out the shop and any public passage or second way out nearby, and proposes entering as a customer to look over the stair, its sightlines and any visible guards. "If somebody's watching it, I'll come back and tell you what I saw." Pell grants two wardens for the chirurgery with a nod and sends a runner. The open-eye seal he knows, the way a records-man knows seals. "A brassplate house on Seer's Row. Their mark is an open eye over a ledger. The Row calls the house the Open Eye, because no one uses the name on the plate. Quiet money. Bonded, bonded deep. They move coin for clients who pay extra to be FORGOTTEN by the paperwork." A dry Dustman pause. "The House does not deal with them. The House forgets for free, in the end." The plate hangs above a mapmaker's shopfront, exactly as Nib supposed, and the solicitor's stair rises from within. Pell taps the narrow mews lane behind the shop where delivery carts go, a second way in and out of most brassplate houses. While Kestrel's ward stands she also opens her Divine Sense, and the room comes to her like a chord to a tuned ear. No celestial. No fiend. Nothing wearing a mortal face in the room is anything but mortal. Undeath is everywhere in this House, patient zombie labor in the corridors and workrooms beyond sixty feet of stone, exactly where the Dustmen keep it, but none of it is here and none of it is bent on the woman on the litter. Whatever is spending Bria is not standing in this room in any shape her oath knows. The ward's last minute runs out like sand, and Bria's breathing deepens into true sleep. They have a plate, a street, a shop, a stair and a lane behind it, and for the first time since the chute, all three are awake, whole enough and free to choose the next hour together.

DM Ruling. In the 2024 rules Divine Sense is a Channel Divinity effect, and paladins at this level have two uses (one back on a short rest, all on a long). The earlier note of 1/1 was wrong; Kestrel had 2/2 and now has 1/2. Her sense answers whether something of those kinds is here, not who or what stands behind the working from afar. The mapmaker's shop under the solicitor's stair is adopted from Nib's plan and is canon. Pell's mews-lane detail is a lead to verify on site, not a guarantee.

Seer's Row

Scribes' stalls stand open and advocates argue fees in doorways; the air smells of ink and sealing-wax instead of rendering-fat. Seer's Row is a narrow terrace of brass plates, every door a professional discreetness.

Round 22. Nib looks once more at Bria sleeping, thanks Pell and the chirurgeon, and says to the others, "We have a plate, a street, a shop, a stair and a lane behind it. Let us go, quietly, now, while she is sleeping and the working is not finished with her." To Pell: "Brother Pell, if we have not come back by the next bell, would you send one warden to Seer's Row to ask after three customers of the mapmaker's? And please keep the copy of that page safe." He proposes the order of march: Mara first, by whatever way she judges best, to look at the mews lane and any other way in or out, while he walks in by the front as a scholar wanting a map of the Clerk's Ward, Kestrel as his escort. Kestrel rises from her knees, looks once at the sleeping woman to be sure her breathing is deep and even, and answers. "Yes. She sleeps, and the wardens have her; my watch here is done for now. I will walk beside you as your escort and keep rear watch, and I will ask after no stair and no solicitor. But no one goes up that stair until Mara has had her look and told us what she saw." Pell agrees to both asks: one warden will walk to Seer's Row if they have not returned by the next bell, and the copied page goes into the House's records, sealed. He walks them to the Mortuary's side gate himself. "The Row keeps office hours. Everything there is open, and nothing there is free." The walk across Sigil in the pale morning is its own education. The Hive gives way street by street, the smoke and rag-lines thinning, the buildings drawing themselves straighter, until the stones themselves seem better documented. On the Row, above a shopfront of wide, dusty glass, hangs a brass plate worn smooth by weather: an open eye over a ledger, and beneath it, in small sober letters, a name no one on the Row seems to use. The shop below sells maps. Inside are lamplight, long drawers, racks of rolled vellum, a wall of pigeonholed charts, and a counter toward the back with a little brass bell. Behind the counter hangs a curtain of faded green baize, and beside it, in plain sight of the whole shop floor, a narrow door with a stair turning up out of sight. The mapmaker, an elderly woman with ink to the elbows and a magnifier strapped to her brow, has already seen them come in, the way shopkeepers do. Mara slips off first, as planned. The mews lane runs behind the terrace, narrow and rutted by cart wheels, smelling of horse and coal-smoke. Two delivery carts stand idle. The rear doors are all tradesmen's doors, and one, behind the mapmaker's, has a stoop worn by use and a second-floor window above it with light behind the curtain. Someone is up there, this early.

Round 23. Nib plays the scholar. He drifts along the racks of vellum, hands behind his back, murmuring to Kestrel about scale and projection, and stops at the counter when the mapmaker looks up. "Good morning. I am told you cut the finest ward maps on the Row. I would like a plan of the Clerk's Ward on good vellum, with the lanes and mews behind the terraces drawn in, if you have one, and a price for it." At the words "lanes and mews drawn in" she actually smiles, a craftswoman who has found the one customer on the Row who wants her kind of work. "A surveyor's edition. Nobody asks for the mews." She unrolls it across the counter, the Clerk's Ward in fine line, every terrace and court and delivery lane inked like veins, and there, behind their terrace, the mews lane exactly as Mara is seeing it with her own eyes. Ten gold, she says, and lets herself be talked to eight with visible pleasure in the ritual of it. (Nib pays 8 gp; 2 gp left.) While she rolls and ties the map, Nib looks, the way only a wizard pretending not to look can. (Investigation 8 + 6 = 14 vs DC 13: bare success. The server logged 12, a failure, because it omits his class proficiency; the table ruling restores it.) The stair door is plain and narrow, with an old brass knob, no bell, no plate and no guard, but it has a keyhole, and the brass around it is bright, polished by hands. Whoever locks that door locks and unlocks it often, in daylight, without hurry. The green curtain hides nothing sinister: flat files, a kettle, a coat hook. Nobody comes down the whole quarter hour. (Insight 17 + 3 = 20 vs DC 12: success. The server logged 18.) The mapmaker never once glances at the stair, not a guarded glance, not a careful non-glance. She is not wary and not nervous but bored-content. The stair, and whoever uses it, is furniture to her; she would answer a question about the offices upstairs the way she would answer about the weather. Kestrel keeps the door in sight the whole time, escort-still, and hears nothing from above. (Perception 8 + 1 = 9 vs DC 13: failure.)

Round 24. Mara comes around the terrace and in through the front, just another customer, and the little brass bell on the shop door gives its small note. The mapmaker glances up, sees three customers conferring over her own surveyor's edition, and goes back to her linework, content. Mara asks Nib to show her the back lanes on the new map, and leaning over it she keeps her voice low. "The lane runs behind the terrace. There's a light behind the upstairs curtain. I couldn't tell who was there. Let's keep that lane in mind if we need to get clear." She taps the map once. "If we want a word with the solicitor, I'd ask the mapmaker how callers are received. A locked door tells you less than the person who walks past it every day." Her report lines up with the ink: the two idle carts, the worn rear stoop, the lit window. She has also earned one new wrinkle by going: that window looks down the lane, so whoever sits behind the curtain sees everyone who comes or goes by the rear. The front door and the shop floor are, by comparison, pleasantly public. The question is now on the table, in every sense: simply ask the woman who walks past that stair every day how the Open Eye receives its callers, or keep the cover and find another way up.

Round 25. Kestrel takes up Mara's suggestion at the counter, shield on her arm and longsword sheathed, in an easy, businesslike tone. Her companion has a matter for the solicitor upstairs, a question of papers and a small commission, and before they trouble anyone she would know how callers are received: is there a bell to ring, set hours, a clerk to speak to first? She asks after no name, no patron and nothing about the house's business, only the proper way in, as any customer would. The mapmaker sets down her pen and gives her the pleased look of a tradeswoman asked a question she can actually answer. No glance at the stair, no lowered voice; to her it is shop talk, the same as the price of vellum. "A bell? No, dear. The Open Eye doesn't take knocking." She taps the counter beside the brass bell. "You write it a note. A chit, your name if you care to give one; most don't. One word for your business: papers, debt, witness, whatever it is. You leave it with me, and a runner takes the day's chits up with my afternoon parcels. The house reads them and decides. Come back tomorrow, and I'll tell you whether you'll be seen, and when. If the answer's no, you were never here. That's the whole point of the place, and half the Row keeps its living the same way I do." The fee is two silver for the carriage of a chit, and the chit is not returned to the sender. "The house keeps no hours, dear. The house keeps appointments." As she talks nothing stirs above them, no step on the stair, no voice through the ceiling, and Kestrel, listening for exactly that, hears only the kettle behind the curtain beginning to think about boiling, and the distant lane.

DM Ruling. No roll: this is ordinary Row procedure, freely given to paying customers by a content shopkeeper. The Open Eye's official channel is a written chit (name optional, one word of business), a 2 sp carriage fee, left with the mapmaker, and the house answers by tomorrow whether you will be seen. The stair and the lane remain exactly as scouted. This is a third way in, not a closed door on the others.

Round 26. Mara folds the map back along its creases. "Papers is true enough," she murmurs to Nib and Kestrel. "They can have that much." At the counter she writes Papers on a chit and leaves the name line blank, then offers the mapmaker the two-silver carriage fee and asks when tomorrow they should come back to hear whether the house will see them. She keeps the ledger, Bria and the Mortuary out of it entirely. The mapmaker takes the chit between two fingers and reads the single word without expression. The blank line earns no comment at all; most of them come back blank, her shrug says, and blank is its own kind of name. Mara's coin is a gold piece, and the woman makes change from a till under the counter without being asked, counting eight silver back with the ease of long habit. (Mara pays 1 gp and takes 8 sp change, 2 sp net; she has 17 gp, 8 sp.) "Two for the carriage. The boy takes my parcels up past the noon bell, and the chits go with them. The house reads fast, for what it is. Come back tomorrow, any time past noon, and I'll tell you whether you're to be seen, and when, and by which door." The chit goes into a small tin strongbox that already holds two others, and the box goes back under the counter with a click. She is already re-inking her pen as Mara steps away to rejoin the others. Above them the shop is quiet, with no step and no voice, only the kettle.

Round 27. Nib tucks his new map under his arm and says low to Kestrel and Mara, "Well done with the chit. It costs us a day, though, and Bria does not have a day to spend. While we wait I would like to learn what I can without touching anything." He drifts to the glass case with the sand-table model of the Cage, as a map-struck scholar would, and murmurs to Kestrel about its brass gimbals while he quietly casts Detect Magic as a ritual, spending no slot. He is looking above all for any aura of Enchantment, threads like the ones on Bria, running toward or into the offices above, and for any ward on the door or the stair. Ten minutes is a long time to admire a sand-table model, but Nib makes a scholar of himself, and the mapmaker glances over only once. A gnome rapt over brass gimbals is, in her trade, a Tuesday. The ritual completes, and the shop settles into that second sight like a room after a candle is lit. The stair door carries a ward, a steady, workmanlike Abjuration around its edge and its bright-handled keyhole, neither old nor new, the magical equivalent of a good lock, professionally maintained. The tin strongbox under the counter bears a fainter cousin of the same school; clients pay to be forgotten, and the house guards even the paper they arrive on. Above the ceiling joists magic is present in the rooms overhead, felt the way one feels a fire in the next room, but the floor between is barrier enough that no source resolves and no school names itself. Of the threads he is hunting there is no trace in range: none crossing the shop, none rising through the ceiling toward the offices. The spell shows only what it reaches, and it reaches no thread here.

Round 28. Kestrel thanks the mapmaker briefly, as a customer would, and steps back from the counter to Nib's shoulder. She tells Nib and Mara in a low voice that the chit is in, the house answers tomorrow past noon, and the stair is warded, so there is nothing more to learn today without pressing their luck. Nib nods to the mapmaker, thanks her warmly, buys nothing more and steps out with Kestrel taking the rear and Mara beside him. Once they are clear of the Row he speaks quietly. "Kestrel is right. The stair is warded and the house guards even its post box, and I found no trace of Bria's threads here, though that only means they do not come through this shop. So the Open Eye answers tomorrow, and Bria does not have a day to spend. Here is what I would do with the hours between." He proposes three things: to go back to the House before the next bell, so that Pell's warden is not sent after them, and look in on Bria and the two men; to ask Pell whether the corpse-cart wardens or the Dustmen have ever seen the printed notices Bria remembers, since a printed handbill carries a printer's mark and printers keep to the Clerk's Ward; and to ask Mara whether her knowledge of the streets could tell where finders are paid by the head, and whether she would listen in the tea-shops and stairs near the Row for talk of a house that makes people forgotten by the paperwork, without naming the Open Eye. He marks the shop, the stair and the mews lane in the margin of his new map and keeps it rolled and out of sight. The bell gives its small note behind them, and the mapmaker's "good day, dears" follows them out onto Seer's Row. Kestrel gives the Row one careful look at the stair door, the side way toward the mews and the curtained window, and sees nothing she can put a name to. (Perception 2 + 1 = 3: an honest miss.) The curtain above is a curtain, and she would not swear on her shield that nobody stood behind it watching three customers walk out.

Pell's Table

The House gate takes you in before the bell. Bria sleeps with two wardens at her door; the two rescued men sleep off the sailor's mercy. On the table lies a bill with the paste still tacky, set down like something that might bite.

Round 29. The walk back across the Wards is uneventful in the way of streets that do not know you yet, and the warden Pell had ready to walk to the Row, asking after "three customers of the mapmaker's," stands down with a nod. Pell hears the question about the printed notices and rubs his chin. "The cart men see them. Hive walls, mostly, near the hiring fair, near the gatehouses. The factions tear them down; they go back up." He sends a boy, and inside the hour the boy is back with a bill peeled whole off a wall. It is cheap stock with coarse type, and in the corner is a printer's mark, a small anchor under three stars. It reads: "DONE WITH YOUR LIFE? Honest pay for honest hands. No names asked, no pasts kept. A new life asks no questions. Inquire at the Kettle Wheel, Tallow Court, in the Hive." Pell sets it on the table. "If this is how the Tally finds its stock, that's your thread. Mind how you pull it."

Round 30. Nib takes the handbill from Pell's table with a corner of his sleeve and goes over it closely: the paper, the ink, the coarse type and the paste, and the little anchor under three stars, which he compares against the margins of the Clerk's Ward map. (Investigation 12 + 4 + 2 = 18: success. The server logged 16, because it omits his proficiency; the table ruling restores it.) "Brother Pell, thank you. Two threads. The Kettle Wheel in Tallow Court is where the finders take people in. The anchor and three stars is where the handbills were made, and a printer keeps an order book: who ordered it, how many, and who paid, perhaps in old coin through a solicitor. I would go to the printer first, in the Clerk's Ward, as customers wanting handbills, before the Kettle Wheel is warned. May the House quietly watch the Kettle Wheel through its cart men meanwhile, and not go in?" The handbill gives up its make. The paper is cheap gray pulp, Hive ration stock, sold by the bale to anyone with coin and no questions. The ink is lamplback and gum, cheap but competently mixed, and the paste is flour paste, still faintly tacky under the grime, so the bill went up within the last two weeks. The type is a coarse face, long worn, with two tells a printer would swear by: a lowercase "e" with a cracked crossbar that prints as a smudge, and an "a" whose bowl splits at the bottom. Then the mark, which Nib finds in the margins of his new surveyor's map, where the trade index carries the same device in miniature: ANCHOR & STARS, a jobbing letterpress in Inkpot Lane, a narrow court off a Clerk's Ward square half a bell's walk from Seer's Row. It is a small shop, the kind that prints handbills by the hundred for whoever pays and keeps, as printers do, an order book. Whether that book names who ordered the bills is Nib's deduction, not yet a fact, but the press is real and it is on his map. Pell knows the Kettle Wheel by reputation and does not care for it: a doss-house and cookshop in Tallow Court, cheap stew and beds by the night, where the cart men collect the dead and where, by quiet report, folk sometimes lie down and do not get up as themselves. He gives a slow nod. "The cart men pass Tallow Court on their rounds as it is. They can keep their eyes open and their hands off, a count of who goes in and out, and nothing more. I'll see it done." No one will go in and no one will knock.

Round 31. Nib thanks Pell for the cart-man watch and asks that Bria and the two men be looked in on while the party is out. To Kestrel and Mara he says, "The map is already paying for itself. Anchor and Stars, a jobbing letterpress in Inkpot Lane, half a bell's walk from the Row. A small shop prints for whoever pays, and keeps an order book. I would go in as a customer, quietly: a scholar with a hundred notices to print, wanting a price and to see the type. If her type has the cracked e and the split a I saw on the handbill, we will know it is the right press. Kestrel as my escort at the door. Mara, would you look at the lane behind it and the back door, as you did at the Row, and tell me before I ask her anything about her work?" He means to ask only about prices, stock and type, and to watch for job tickets, spikes of orders and any book on the counter; the handbill stays in his sleeve unless all three agree it is safe to show. Kestrel sets her hand flat on the table beside the handbill. "The printer is real, and half a bell away. Its order book may name who ordered these bills and who paid. That is a name, not a guess, and Bria's memory is draining now, not tomorrow. The Kettle Wheel waits on Mara's word and the cart men's eyes; it will keep. Inkpot Lane will not wait for us to finish talking." She asks Pell plainly for the quickest safe road to Inkpot Lane and whether the House knows anything of the Anchor & Stars printer. Pell gives more than was asked. "The road: out the Crematorium gate, along the Charcoalers' walk, and cut the square at the Takers' court. Keep to the open and it's half a bell, no more." He turns a ring on his finger, thinking. "Anchor & Stars. The House has had funerary notices set there, when the record requires print. Olvara Brinn keeps the press: one mistress, one apprentice, a jobbing shop. She prints for whoever pays and keeps her own counsel, which the House has counted a virtue in a printer. I have never heard worse of her than that. If she keeps an order book, she keeps it close." The wardens already on Bria's door stay on it, the two sleeping men will be looked in on, and a warden will be ready to walk to Inkpot Lane asking after three customers of the letterpress if the party is not back by the next bell, the same arrangement as the Row. The plan stands: Nib a scholar with a hundred notices to print, Kestrel at the door as his escort, and Mara to read the lane and the back door before a word is asked inside.

Anchor & Stars

The sample window is full of funerary cards, hiring notices, a menu and a handbill for a lost dog, and a painted anchor under three small stars hangs overhead. From inside comes the steady, rhythmic clunk-hiss of a treadle press being worked. Behind the terrace a working lane smells of lampblack and size.

Round 32. Nib thanks Pell for the road and for the warden at the next bell, tucks the handbill deep in his sleeve and sets out with the others, the map rolled in his hand for the turns. Kestrel takes the rear and Mara goes ahead or lags behind as she judges best. On the way Nib reminds them quietly of the plan: he is a scholar wanting a hundred notices, Kestrel is his escort, nothing is said of handbills, the Kettle Wheel or the Open Eye, and no name is given. He will do nothing in the shop until he has Mara's word on the lane. The road runs as Pell gave it, out the Crematorium gate and along the Charcoalers' walk with its smell of ash and slow smoke, the Takers' court skirted wide, the map unrolled twice for the turns. It is half a bell, with no eyes that matter. The Clerk's Ward receives them with its ledger-gray face. Inkpot Lane is a narrow court off a small square, exactly where the surveyor's index put it, and Anchor & Stars is exactly what a jobbing press should be: one bow-fronted window full of printed samples, a painted sign overhead, and a painted bill by the door reading "NOTICES, CARDS, BILLS & BONDS SET WHILE YOU WAIT." Someone is printing right now. Behind the terrace runs a narrow lane, a working one, with a handcart half-loaded with paper bales at the back door, the door itself propped with a wedge. The square is public and unhurried, and the party is three customers who have not yet walked in.

Round 33. "Give me a minute," Mara tells Nib. "A door propped for a delivery tells you when people are busy. I want to see who has a view of it." She walks the public lane at the pace of a woman with somewhere else to be, takes one look from each end she can reach without crossing a threshold, and keeps her hands off the cart and the door. (Perception 19 + 2 + 4 = 25: a superb read.) The lane tells her everything it has. The cart carries bales of cheap gray pulp, and Mara has stood over the peeled handbill on Pell's table: this is the same gray stock, down to the straw flecks. The cart's rail is smudged with fresh ink, and its wheel-ruts over older ruts say it comes and goes often. The wedge in the door is worn smooth by long habit, and through the doorway the press room lies open to her look: the treadle press, a boy of maybe fourteen working it, a composing stone, and along the back wall drying lines of fresh-printed bills. On the nearest line, unmistakable in its coarse worn face, is DONE WITH YOUR LIFE?, the same bill, wet from the press, a dozen copies deep. This press is printing the Tally's handbills right now. Above the shop is one garret window with the curtain half open and nobody in it, and across the lane a warehouse wall holds one small high window, blank and dusty. There is no lookout and no loiterer, and nobody's walk changes when she passes. The boy comes out once for a bale of paper and goes back in without a glance. The lane runs through a mews arch to a chandler's yard one way and dead-ends at a cooper's wall the other, one way out that matters and wide enough for three. She comes back by the square, unhurried, and gives it to Nib and Kestrel low and plain.

Round 34. Kestrel takes Mara's report in and goes to her post at the lane end by the mews arch, shield on her arm, where she can see the press-room door, the garret window and the warehouse window, so no one slips out the back or comes in behind Nib. "The floor is yours when you want it, Nib. I'll hold the lane. No one comes in behind you, and no one leaves by the arch without me seeing." She does not follow him in, does not speak to the boy and does not touch the press. Nib thanks Mara quietly and walks into Anchor & Stars alone, map-tube under his arm, the picture of a mild scholar, letting the door bell announce him. The bell gives the same small note as the mapmaker's, a coincidence of the trade, and the mistress of the press comes through from the back wiping her hands on a rag: Olvara Brinn, sixtyish, forearms like a cooper, a loupe on a cord at her throat. She prices Nib the way printers price everyone, shoes first, then hands, then eyes, and finds him a customer. "Good morning. I am told you set notices while one waits. I have a lecture on the maps of the Clerk's Ward and would like a hundred bills, plain, one colour. What would that cost, and may I see the type?" A hundred plain bills, one colour, come to five silver, or four if he supplies his own paper, set within the day and run tonight. Standing orders she does, certainly, she has regulars, and she names none. Specimen sheets come out from under the counter without hesitation, fanned for his look, coarse face and fine, and she talks stock and leading while the boy's treadle keeps its rhythm in the back. On the specimen sheet, under his thumb as if idly held, Nib finds the cracked-crossbar "e", printing as the same faint smudge he memorised from the handbill. (Investigation 4 + 4 + 2 = 10: one tell confirmed. The server logged 8, because it omits his proficiency; the table ruling restores it.) The split-bowl "a" he cannot vouch for in the moment, since the sheets are busy and a customer who peers too long at type is a customer who gets remembered. No order book lies on the counter or anywhere in sight, kept close exactly as Pell warned, and a spike of job tickets behind the counter is turned spike-side, unreadable from where a customer may stand. His read of the woman is a practiced shopkeeper's face over a kept core. (Insight 9 + 1 + 2 = 12.) She is not wary of him; she is wary the way a money-changer is wary, professionally, of everyone. She is easy to do business with and difficult to read anything true off. Outside, Kestrel holds the mews arch with the lane, the garret window and the warehouse window in her sight, and nothing tests her watch.

Round 35. Mara meets Nib and Kestrel clear of the shopfront. "The book's out of sight. The bills have to come out sooner or later. Let's see who comes for them." Nib steps out of the press with his price in his head and joins them, speaking low. "Her type has the cracked e, so it is the right press. The order book is kept out of sight, and the job tickets face away from the counter. She is a closed professional, not an alarmed one. Mara, I like your plan. The bills have to leave this shop sooner or later, so let us see who comes for them." Mara watches the front door from the public square, Kestrel keeps the mews arch and the back lane where the paper cart stands, and Nib takes a spot at a stall at the edge of the square with the map unrolled like a scholar studying a route. If someone collects a bundle, only Mara is to follow, at a distance and only if she judges it safe, while Nib and Kestrel keep the press in sight and stay out of the Hive. If the next bell comes first, they are only customers waiting on a quote. The square gives Mara what squares give the patient: a bollard by a pump where a woman might rest her feet, a view of the press's front door, and the mouth of the delivery lane at the edge of her sight. (No roll needed, the DM ruled: plain sight, patiently kept. The server logged Perception 8 + 2 + 4 = 14.) Nib and Kestrel take a stall-side spot and a bench, three strangers sharing no obvious business. The noon bell rings over the Ward while they watch; somewhere behind them on Seer's Row the day's chits are going up with the mapmaker's parcel boy. The press runs on. The boy comes out twice with the handcart, and the treadle never stops. Then, perhaps an hour into the watch, the pickup comes. A man in a porter's leather apron, dockhand's build, canvas satchel over one shoulder, walks up the lane like a man on his hundredth errand, in no hurry and with no look about. At the back door the boy meets him with a parcel already wrapped in brown paper and string, a bundle of printed bills by the shape and heft of it. No coin changes hands. Instead the man shows something small that glints once in the lane light, a brass token the size of a gaming piece, and the boy hands the bundle over against it, the way a tally-stick answers a tally-stick. No name is asked and none is given. The parcel goes into the satchel, and the man walks out of the lane the way he came, across the square, and sets his course toward the Hive gate. Mara has his face, his gait, his apron and his road. He does not look back once.

Round 36. Nib's whisper arrives by Message, that small cantrip that puts a voice directly in an ear, and the watch is formalised without a word spoken aloud: Mara on the square's bollard with the front door, Kestrel at the mews arch with the back lane and the paper cart, Nib at his stall with the map unrolled. The rule of the watch, whispered and agreed, is that only Mara follows, at a distance and only if she judges it safe; the press stays under two pairs of eyes; and nobody crosses into the Hive. If the next bell brings Pell's warden up Inkpot Lane asking after three customers, the truth is already dressed and waiting: they are customers, waiting on a quote. The cantrip costs nothing and the square notices nothing. The timing is tight, for the porter with the satchel is still visible, a leather-aproned figure past the fountain, unhurried, making for the Hive gate road.

Round 37. Nib, from his stall and without moving his lips, whispers to Mara across the square by Message. "Your call, only if it is safe. If you follow the porter, stay far behind, keep other people between you, and do not step into the Hive past the gate road. The House cart men watch Tallow Court, so if he goes in at the Kettle Wheel you need not; just note the door and what he carries, then turn back. If you lose him, or he looks round, let him go. Kestrel and I will keep the press and the arch, and I will not move until you answer." He keeps his eyes on the map and the press and does not follow. Kestrel stays at her post by the mews arch with her eyes on the back door, the paper cart and the two windows. She watched the porter take the bundle against the brass token and walk out across the square toward the Hive gate, and she gives Nib a small nod, saying low, so only he hears: "He's gone for the Hive gate with the bundle. The arch stays held. No one leaves by the back without me seeing, and the press stays watched." The square does what squares do: it empties of the one man who mattered and fills with everyone else. The porter is out of sight now, down the Hive gate road and gone, his face and gait and brass-token errand carried away in Mara's memory, and no tail is possible today without a new pickup. The press runs on, and the boy keeps treadling. One clock the party set for themselves is now running loud: if they are not back at the House by the next bell, Pell's warden walks to Inkpot Lane asking openly after three customers of the letterpress, a friendly face and a ready cover story, but also a name spoken in the square where Olvara Brinn keeps her own counsel and her ears.

The House Guest Cots

The cots are narrow and the House is quiet. No knock comes, no bell, and no dream worth the name. Morning arrives gray and ordinary.

Round 38. Nib rolls up the map and gathers Mara and Kestrel from their posts. "The porter is gone and she is not coming for a second bundle soon, and I would rather not have Pell's warden say our description out loud in this square. Let us go home, the way we came, unhurried, and not look back. We have learned a great deal today: the press is the Tally's, the bills go out against a brass token with no name and no coin, and the porter went toward the Hive gate and the Kettle Wheel. The cart men watch Tallow Court. I would hear what they saw." He proposes the Charcoalers' walk back to the House before the bell, a plain report to Pell, a look in on Bria and the two men, and then a proper long rest in the House tonight, because Kestrel's Lay on Hands is spent and his own spells are low, and whatever comes next at the Kettle Wheel or the Open Eye should not be met tired. He will not go into the Hive or back up the Open Eye stair without all three agreeing. The walk home is the walk out in reverse, with no hurry and no looking back, and the House gate takes them in before the bell. No warden walks to Inkpot Lane today. Pell takes the plain report the way he takes everything, still as a ledger page, and gives his own. The cart men, on their ordinary rounds past Tallow Court, saw the Kettle Wheel run its usual trade, dossers in and out and a stew line at the door, and one entry worth the watching: a man in a porter's leather apron, canvas satchel riding full, went in past midday. A quarter-hour later he came out, the satchel riding visibly flatter, and walked back the way of the Clerk's Ward. The bundle the party watched leave the press against a brass token went into the Kettle Wheel. Bria sleeps with the wardens at her door, the slow erosion continuing at its own patient pace, no worse to the eye than the morning and no better. The two men still sleep off the sailor's mercy, stirring a little now. The party beds down in the House's guest cots. (Thread-work milestone, with the Open Eye channel opened, the Tally press confirmed and the brass-token carrier followed to the Kettle Wheel: 100 XP each. Party at 1,591 XP.)

DM Ruling. The long rest is complete. Kestrel is back to 28 of 28 hit points, with Lay on Hands 15 of 15; Nib has 20 of 20 hit points and all his spell slots back; Mara has 24 of 24. Nib's Mage Armor has expired, and recasting it would cost a slot. The cart men's report is observation, not inference.

Tallow Court

A crooked square in the Hive's lower reach, with a well in the middle, a chop-house with bench rows along one side, and a shrine-niche to the Nameless God in the corner. The Kettle Wheel takes the whole north side, its door under a faded painted kettle.

Round 39. Over breakfast Mara asks Pell whether one of the cart men can show her where he saw the porter enter the Kettle Wheel and where a stranger could sit without being in the way. "A full satchel going in and a flat one coming out is something I can use. Before noon I'd like a look at who takes people through that door, from across the court. Then we can come back for the Open Eye's answer." Kestrel answers, plain and steady. "Aye. We go together, we watch from across the court, and we are back at the House well before the noon bell. The Open Eye's answer is owed today and I will not have us late for it." She will stand where she can see the Kettle Wheel's door and the comings and goings, shield on her arm, while Mara reads the faces. "No one of us goes inside alone, and no one follows anyone into the Hive." Nib, rested, with his spells restored, agrees with the plan. "I will be the one who does not go to Tallow Court. The two men are stirring, and Bria is losing a little more each hour. What they remember is worth more than anything I could see across a court. With Pell's leave I will sit with them while you watch, and take notes." Breakfast becomes a council, and the House provides. For Mara, Pell sends a cart man named Hew, gray, gap-toothed and smelling faintly of ash, who plants a thick finger on Nib's map. "That's the door your porter used. There's but the one that matters. Sit at the chop-house benches or the well curb and you're furniture. Sit where the doss-men sit; nobody looks at the hungry." Before they go Kestrel looks in on Bria, who sleeps on, unchanged to the eye. The two men are awake now, groggy and foul-mouthed and coherent, and willing to talk to a soft-spoken gnome with a pen. Pell assigns a warden to sit the room with Nib, and the interview, conducted gently over weak beer, gives him this to write on the back of his map. Both men saw a bill, one reading it himself near the hiring fair and the other having it read to him, and both remembered the promise the same way: honest pay, no names, no pasts. At the Kettle Wheel they were taken in hand by a broad, soft-voiced woman the dossers call Mother Kettle, in an apron with a grey braid, who remembers every name she is given and asks for none. There was stew the first night and talk of work, with debts "forgiven and forgot" and wages "held in the book against your new name." The second night brought a honeyed cup, "the mercy," one of them called it, not knowing why the word sat wrong. After the cup came gaps and dreams of ledgers and turning pages. One man kept a single fragment: through a curtain, a man's voice counting coin aloud and the word "Tally" spoken like a surname. Bria, sleeping, was not asked, for Nib's own condition held. Mara and Kestrel walk to Tallow Court by the Hive gate road and take the chop-house benches like two more hungry strangers. The morning's trade passes the Kettle Wheel's door: dossers in and out, a stew line at mid-morning, a cart of emptied bottles leaving. And there is one sighting worth the bench, a broad woman in an apron with a grey braid, working the door like a shepherd's gate. She takes a bewildered newcomer by the elbow, kindly and firmly, and steers him inside mid-sentence, and the door shuts behind them both. Nobody watches the watchers and nobody marks the two on the bench. They are back through the House gate before the noon bell, as sworn, and Nib meets them there with ink-stained fingers and a map's back full of names, cups and curtains, as the noon bell rings over the Wards behind him.

Round 40. Nib thanks Hew the cart man at the House gate and recasts Mage Armor on himself, spending one first-level slot, before they go anywhere. To his friends, quickly: "Mother Kettle, a broad woman with a grey braid, who steers newcomers in at the door. A honeyed cup on the second night that the men called the mercy. Wages held in the book against a new name. And through a curtain, a man counting coin aloud and saying Tally like a surname. That is the Gilded Tally, from the Kettle Wheel to the press." He asks Pell in one breath whether the House knows anything of a Mother Kettle, and proposes the Row on the same arrangement as last time, with a warden ready if they are not back by the next bell. If the answer names an hour or a door, they will not go up the stair unprepared, and he would cast Detect Magic as a ritual again before any climb. He keeps the handbill and the page in his sleeve and offers no name. "The woman at the door fits your description," Mara tells Nib. "I saw her take a newcomer by the elbow and walk him in before he could finish his sentence. She made it look like kindness." Pell, asked of Mother Kettle, turns that ring of his. "The cart men know the name. She has kept that door for years. Feeds the line, buries the line, some of both, the House has long assumed. Doss-houses bury people; that one has always buried a few more than it should." The walk to the Row is uneventful, and the shop is as they left it: bell, counter, baize curtain, and the stair door with its bright keyhole. At the counter Mara asks quietly, "I left a chit yesterday. Papers, no name. Has the house sent an answer?" The mapmaker looks up, and this time there is no chit-fee patter. She reaches under the counter and comes up with a small folded slip sealed with a plain black wax that carries no sigil at all. "Papers, no name," she agrees, and hands it over. "The house reads fast, for what it is." Mara steps aside to tell her companions what she was told before anyone commits or goes upstairs. Inside, in a small exact hand, are three lines: "The Eye will see the party of the unnamed at the fifth bell. By the front stair. Come as you are; bring nothing written." That is all. The mapmaker is already back at her linework, and the stair door stands where it always stood, ten feet from the counter, in plain sight.

DM Ruling. The engine refused Nib's Mage Armor, reading it as a ritual attempt because the spell has no ritual tag, but Nib's declared action spends a first-level slot on an ordinary casting, and the ruling honors the declaration. Mage Armor is up (AC 14, 8 hours), and by table record his first-level slots go from 4 to 3. Nothing is agreed by receiving the slip; going up, sending some, or letting the fifth bell pass are all open.

Round 41. Nib reads the slip and says quietly, to Mara and Kestrel at the shop door, "The Eye will see us at the fifth bell, by the front stair, and we are to bring nothing written. They invited us, so they are ready for us, and nothing is agreed by a slip of paper. We have hours. Let us use them well." He thanks the mapmaker, buys nothing and leads them out unhurried. His proposals, to be settled together, are four. First, back to the House, where Pell is to keep in sealed safekeeping everything they carry that is written: the map with its notes, the handbill, the page, the Tally's certificate, and Nib's own spellbook, since a spellbook is also a written thing and he would rather not be searched for it. He keeps his prepared spells and his arcane focus. Second, cart men placed quietly on Seer's Row to note who goes up the front stair and who comes out, and a warden to the mapmaker if the party is not back by the sixth bell. Third, an agreement before they climb on what they want, which is to learn who the patron is and how to stop or undo the working on Bria, and on what they will not do, which is give names, sign anything, take any cup or drink, or accept any gift, and they leave the moment any of them says so. Fourth, a ritual Detect Magic on the stair at the fourth bell, with Misty Step and Shield ready. Kestrel answers, plainly. "Aye, to all four. I carry nothing written of my own, and what little the party holds goes to Pell's keeping, sealed, and not searched for. The wardens and the cart men are our line back; if we are not down by the sixth bell, let them come asking. No names, nothing signed, no cup, no gift, and we leave the moment any one of us says so." She adds her own: "Two things more. When we climb, I take the front, shield on my arm and sword sheathed unless we are threatened. Steady, not a threat. And at the fourth bell, while Nib works his ritual on the stair, I will open my senses there and feel for what waits behind that door, fiend, or dead thing, or worse, before any of us sets foot on it. And if any one of us is taken or held up there, the others do not follow alone; we fall back to Pell and the wardens. All three of us climb together, or none of us climbs." The House takes them in, and Pell takes the terms as if they were a will being read. Into sealed safekeeping go the written things, and after one dry look from Pell at being asked to keep a wizard's spellbook, the spellbook too, sealed in wax, to be returned unopened. A wizard's art is not written on anything the Eye can confiscate. The cart men will drift their rounds to pass Seer's Row and note, quietly and from the street, who goes up the front stair and who comes out, and the safety line is reset as Nib gave it. Kestrel looks in on Bria, who sleeps on, the erosion at its same slow pace, no worse to the eye. The two men are sitting up and taking broth, groggy but mending. The plan is agreed by two, and Mara's word is the hinge, as Nib set the rule: all agree, or nobody climbs.

Round 42. Nib thanks Pell for taking the terms and the spellbook so gravely, and asks his leave to put two short questions to the held carrier, with a warden present and Kestrel beside him, because the carrier has stood in the Open Eye's world and the party has not. He speaks plainly and without threat. "We have been asked to the Eye at the fifth bell, by the front stair, with nothing written. You said the house will answer for your detention. I will ask only two things, and you need not break your bond to answer them. When the Eye sees a party who are not its clients, does it send them down the stair afterwards? And what is bring nothing written for, a search of the person, or a fear of what we might carry out?" He does not mention the page, Bria or the Kettle Wheel. The collector receives the two questions the way a clerk receives a correctly stamped form, with something almost like gratitude, and sits back to answer both. "Whether the Eye sends them down the stair." A thin smile. "The house keeps its appointments. What it doesn't keep is PEOPLE. Seer's Row watches that stair the way it watches everything. If callers stopped coming DOWN it, the Row would talk, and the Row's talk is the house's stock in trade. You come by chit, you're seen in the front room, you leave by the same stair, and the whole street knows it by supper. Its reputation is that it has never NEEDED to hold anyone." A pause, and the smile goes. "It doesn't need to. That's the thing you should sit with, little master. It doesn't need to hold you." He goes on. "And 'bring nothing written.' Both your guesses, and neither is the heart of it. You'll be asked, asked, mind, they don't paw, to turn out your pockets of paper before you go up, and a tray will take what you surrender and give it back below. They fear no blade you could carry; that's not the house's worry. The rule is older than the current Eye: nothing is written in its rooms by callers, and nothing written comes OUT." He turns his empty hands over. "You're going to hear a name, or see a face, that someone paid a great deal to keep unwritten. The house sells forgetting. It does not give away the pen." Nib reads him while he talks. (Insight 10 + 1 + 2 = 13. The engine did not roll; the DM rolled openly.) The man answers straight, or gives a masterful performance of it, with a functionary's practiced calm and every word weighed. He seems neither amused nor playing them false, and the fear in the room is not for them. What he holds back, if anything, a 13 cannot reach. Nib returns to the others and relays all of it, with the limits of his read stated, and waits for Mara and the fourth bell.

DM Ruling. The collector's answers stand as his testimony, not established fact: callers by chit are seen in the front room and leave by the same stair under the Row's eyes, and "bring nothing written" means a polite pocket-turn and a tray below, with a hard rule that no caller writes in the Eye's rooms and nothing written leaves them.

The Guest Hall

A lean tiefling in dark leathers, horns filed short, a thief's kit at her hip, walks in like someone who has already counted the exits. Pell's wardens shift, and Pell himself raises one slow hand.

Round 43. The tiefling steps into the circle at the House, keeping her voice low so that wardens and cart men need not hear. "Name's Ashen. Fourth blade, if you'll have me. I heard the collector's answers and Nib's four proposals, and Kestrel's two more. I'm in on all of it: nothing written goes up, Pell's safekeeping, cart-men on the Row, sixth-bell warden line; no names, nothing signed, no cup, no gift; any one of us says stop and we leave; Kestrel leads the climb; Divine Sense and Detect Magic at the fourth bell; if someone is held, fall back to Pell, don't chase alone. All three, now four, climb, or none do." She looks to Mara. "Your word still gates it. I can watch the stair and the tray for slips while you three talk upstairs, or take rear on the climb. Your call. I won't climb until you say yes." Nib thanks the collector for answering plainly, notes what he said for the others, and turns with polite interest to the newcomer. "Ashen, welcome, and thank you for the offer. I do not know you, and I am glad you heard our terms, but I hope you will forgive three questions before anyone is counted. Where did you come from this afternoon, and who knows you are here? Is it chance that you reached us, or did something bring you? And what would you want from the Open Eye, if you came with us?" He tells her he does not doubt her, only that the Eye was told of the three of them, the party of the unnamed, and that a fourth at the front stair might change what it expects. If Mara agrees, he suggests, Ashen could take the watch outside, on the Row, the street and the stair door with the cart men, ready to bring the wardens if the sixth bell comes without them. The hinge, he says, is still Mara's, and Kestrel's Divine Sense and his own Detect Magic at the fourth bell will include everyone who stands near, as a courtesy to all of them. The collector's warning has stayed with him: the house does not need to hold anyone, it sells forgetting, and he would rather any of them leave than hear a name they cannot carry. Pell's wardens have no quarrel with her; she is expected at the table, if not yet at the party. (Table advance for the fourth joiner: Ashen Vale to level 3 at 900 XP.)

DM Ruling. Welcome to the fourth chair. The site lists this campaign as level 1, but every character plays at level 3, so Ashen was advanced to match. The level-up did not add hit points and the engine caps her at 9 of 9, but by table record her true hit points are 21 of 21, and the table record governs until she files her own sheet. Her platform record shows Deception and Stealth with no expertise picked; if her build differs, her approved sheet will correct it openly. The hinge has not moved: Mara's word decides the climb, all or none.

Round 44. Kestrel turns to Ashen and answers plainly. "Ashen. Welcome, and thank you for putting your name under the terms instead of asking us to bend them. I hold to what I said at the shop door: all of us climb together, or none of us climbs, and that now means four of us, or none, if you are counted." She agrees with Nib's caution. "The Eye was told of three. A fourth face at the front stair changes what it expects, and I will not be the one to spring that surprise on it. If Mara agrees, take the watch outside, the Row, the street, the stair door, with the cart men, and if the sixth bell comes without us, bring the wardens. That is no small trust, and I would rather have you watching our backs than climbing blind into a room that counted three." She adds, "And when the fourth bell comes, my senses will open at the stair as I promised, and they will take in everyone who stands near, yourself included, as Nib said. No secrets kept from the party, and none asked of you." To Mara: "The hinge is still yours. I have said my piece; the word is yours." Mara looks from Ashen to Nib and Kestrel. "My call: we climb as four, together, under the same terms for everyone: no names, no signatures, no gifts, and any one of us can end it. Ashen, you're welcome as our fourth. Before we move, answer Nib's three questions plainly: where you came from today, who knows you're here, and what you want from the Open Eye. No need to give a name. If anything in your answers changes the terms for any of us, we stop before the stair." Ashen meets Mara's eyes, then Nib's and Kestrel's, and answers without flourish. "Where I came from today: I woke in Sigil with the same kind of holes you describe, names that don't stick, a past that feels like more than one life stacked wrong. I followed the trail that led here: brass tokens, the Gilded Tally's talk of wages against a new name, Mother Kettle's door, and an unsigned invitation to the Open Eye. I did not climb from another Ward this afternoon with a handler; I walked the same Row you've been walking, heard three unnamed callers were staging at Pell's for a fifth-bell climb, and put myself under your terms before I asked for a share of the stair. Chance and the same wound, not a tip from the Eye. Who knows I'm here: no one I answer to. No patron sent me. Pell's people and your wardens saw me arrive, and that's all. If someone else is watching the House, I don't know their name, and I won't invent one. What I want from the Open Eye: the same thing you do. Who paid to have memory taken, and how to stop or undo the working, for Bria, and for whatever was taken from me. I will give no name, sign nothing, take no cup, accept no gift. If a fourth face at the stair makes the house twitch, say the word and I stay below with the cart men and the sixth-bell line instead." Her answers land plainly in the lamplight, with no flourish and nothing dressed up: the same holes in memory, the same trail of brass and honeyed cups, no patron and no handler, and nothing asked but a share of the stair. Outside, the light over Seer's Row has gone long and amber, and the fourth bell is not far off.

The Front Stair

Worn stone steps rise to a door of dark varnished wood. Beside it a brass tray is set into the wall at hand height, polished bright by other people's pockets. The Row watches without seeming to.

Round 45. Mara hears Ashen's answers and gives one small nod. "That's enough for me. We go as four, together, under the terms we agreed." She turns to the group. "Kestrel leads; Ashen, take the rear. I'll stay between you and Nib. We go to the front stair together and pause at the agreed point for the fourth-bell senses. Nobody climbs farther until Nib and Kestrel tell us what they detect and we all agree to continue. If anything breaks our terms, we stop." Nib nods to Ashen. "Thank you. Those are honest answers, and the same holes I carry. Welcome, as the fourth." Kestrel meets Mara's nod. "Then it is four. I accept your word, Mara. We climb together, under the terms we agreed, or none of us climbs." She takes the lead as Mara asked, shield on her arm and sword at her hip. "Ashen, rear. Mara, between Nib and me. Nib, keep your ritual ready, not running; it opens at the stair, not in the street." She leads the four out onto Seer's Row at a steady walk and halts them at the agreed pause at the foot of the stair, where she raises a hand for stillness and quiet. "Hold here. Nib, your ten minutes: the stair, the tray, the door, and everyone standing with us. My senses open with yours at the fourth bell. Nobody climbs a step farther until we have both told the four what we find, and what we cannot, and all four agree to go on." The walk up the Row takes minutes and feels longer. Two of the cart men find reasons to linger within sight of the stair, a wheel to check, a harness to adjust, and say nothing at all. The fourth bell rolls over the Ward as the four take their places, and with the shop door shut behind them, Nib casts Detect Magic as a ritual, spending no slot, while Kestrel opens her Divine Sense beside him. Kestrel's senses open first. In the open street within her reach no celestial, fiend or undead presence stirs, but the house beyond the door stands behind stone and shut wood, her sense does not pass through it, and it cannot say what, if anything, waits inside. The quiet of the sense rules nothing out. Then come Nib's ten minutes, while the bell's echo dies off the rooftops, and within his thirty feet the auras come clear, one by one. His own Mage Armor is familiar as his coat, an abjuration. The brass tray is a fine, precise divination, new-laid and very well kept. The door and lintel hold abjuration in layers, old and carefully maintained, ward over ward like paint over paint, and threaded through the oldest layer, thin as a hair, is a signature he has met before: the same spent-watermark make that clung to the working on the two rescued men. What it does here, the spell cannot tell him; only that it is present. On Mara, on Kestrel and on Ashen there is nothing beyond what they openly carry. The findings lie before all four of them, and the fifth bell is coming. By their own terms, no one climbs until all four agree.

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Contents

Nib's story is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.